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Hometown’s economy is designed to connect real players: producers supply businesses, businesses make goods, and other players and states buy and move them.
Farmers grow crops, miners dig ore and loggers cut timber. They can fill player-run Industry buy orders directly, or sell eligible goods to the State Depot. Factories source their inputs through player orders and warehouses, hire workers and haulage, process recipes and sell finished goods to players, stores or other plants. Governors can export State Depot stock to another state.
Open Industry → Market to see player buy orders. Sell the listed item and quantity at the posted price. A warehouse can also supply a connected plant automatically when its stock is assigned; a player haulage business can move goods between locations.
The depot is a public buyer and export store, separate from player factory orders. It buys eligible player crop, ore and timber deliveries at a stock-sensitive price. Governors can offer stocked goods to another state. When an export is accepted, the buyer’s treasury pays; 80% goes to the exporting state and 20% is shared among recent player suppliers of that item.
A Governor can reserve ₦100,000 to ₦5,000,000 for one local crop. For 24 hours, every player sale of that crop to the State Depot receives a 25% bonus from the reserved treasury fund. The grant stops when the reserve is spent or time runs out; unused funds return to the treasury. It rewards actual deliveries, not harvesting or a player-to-player sale.
Governors can zone industrial land, set the industrial levy, grant permits for large plants, fund infrastructure and commission state projects. They can also use the supply grant to encourage local raw-material production. State money and spending are visible in the public money tracker.
Large plants can be built by a conglomerate. Members pool money, share ownership and receive dividends. Plant owners can hire managers and workers, pay for construction shifts, and hire haulage companies. Open Industry → Groups, Jobs and Build to take part.
Open any phone app and tap the ? in its header for a quick explanation of that app’s tools and what to check before you act. The ? follows you into the app’s main screens. Open this Guide for step-by-step topics and links to related apps.
Every plant is on one list. Red and amber ones need you, so they come first; green ones are making something. The buttons at the top work on all your plants at once: start every idle plant, sell everything they made, renew permits that are due. Switch on Autopilot and a plant runs itself: it starts the next batch, sells what it makes and buys missing raw goods up to your daily budget. Every evening you get one report on all your plants instead of many messages.
A plant turns raw goods (cassava, palm fruit, timber…) into products that sell for more. Get raw goods by posting a buy order in Trade, or link a warehouse that supplies you. Start production, then sell the products to town or into other plants' buy orders. The state pays extra (up to +130%) when you sell goods your plant made to town. Build shows each plant's usual profit a day and how many days it takes to pay back. Goods from Government supply or a state-paid delivery are 🔒 for production only: you can't take them home or resell them.
Take a shift at a plant that's hiring, or a builder shift on a construction site. You're paid when it ends. With the right Campus degree you can sign plans for new plants, or survey for oil as a geologist. Own a truck or drive for a haulage company? Each delivery pays the buyer's fee plus a state delivery payment that grows with the distance (about ₦13,500 per minute on the road). Oil is found only near the far edge of the map. A field you find is yours for 24 hours.
You need empty land you own in an industrial zone (amber on the map). The plant starts as a construction site: buy the materials, get the plans signed, and builders finish it. Start small (a Garri Mill or Palm Oil Mill). Big plants need a higher level, or a group (see the Groups tab).
Plants post buy orders for the goods they need, with a price per unit. Have those goods (from your farm, a mine or your own plant)? Sell straight into an order. You're paid at once. A haulage company carries the goods; you don't need a truck to sell.
Big plants cost a lot, so friends can build together as a group. Everyone pays into the group treasury and owns shares in what they put in. The chair and directors run the plants; the chair pays dividends from the profits.
Mega factories are giant plants only groups can build: one of each kind per state, on 2 or 4 empty plots side by side in an industrial zone. Members pledge their plots, then the chair or a director opens the site. Everyone pays into the build fund, and old plants can be traded in for credit. The build has 4 stages. Each starts when its share of the money is in. Money put in becomes group shares when the factory opens. A running factory needs inputs (anyone can sell them to its wants) and a weekly running cost from the treasury. If that isn't paid, it stops. It also earns research points. Finished research unlocks new things for every player in Nigeria.